Automation Buildings

Automation is what makes the Endgame Layer feel like a true idle game. These buildings buy Noobs for you, allocate passive Oof, and even auto-buy upgrades once thresholds are met. They are useless in the Base Layer and absolutely mandatory in the Endgame.

SAutomation

Auto Buy Noobs

Automatically spends idle Oof to buy Noobs. The single biggest QOL upgrade once you stabilize production.

RoleIdle Noob Purchase
TypeAutomation
ObtainAlways available, bought with Oof
Best ForEvery run after the 15-minute rebuild window
Auto-buys NoobsConfigurable thresholdsRequired for Endgame AFK
AAutomation

Auto Upgrade Allocator

Allocates Oof to upgrades based on the same ROI scoring as the in-game Upgrade Optimizer tool.

RoleSpend Optimization
TypeAutomation
ObtainLayer 3 unlock
Best ForPlayers who don't want to micro-manage rebuild order
Auto-allocates to ROI-best upgradeRespects rebuild orderSkips Layer Gate until threshold
ALab

Lab Researcher

Generates Prism passively. Modest output, but compounds massively with the Prism Master gamepass.

RolePrism Generation
TypeAutomation
ObtainLab Update research tree
Best ForCompounding Prism over long sessions
+Prism per minuteStacks with Prism MasterLab-required
S+Automation

Offline Vault

Caps and extends offline Oof accumulation. Turns every closed-tab session into meaningful progress.

RoleAFK Accumulation
TypeAutomation
ObtainLayer 4 unlock
Best ForPlayers who don't log in every day
+8 hour offline capStacks with Idle NoobsEndgame mandatory
BAutomation

Potion Synthesizer

Auto-generates a small trickle of Rune Luck, Speed, and Bulk potions. Slow but free.

RoleBuff Generation
TypeAutomation
ObtainLayer 2 research
Best ForLate-game rolling sessions
Generates potions passivelyStacks with code dropsLate-game QOL

Data Quality Notes

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Source fields

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Internal links

Link automation entries to matching tools, guides, and other category sections.

Update rhythm

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